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JESSE DUCHENE

L E V E L   D E S I G N

L E V E L   A R T

G A M E   D E S I G N

Designing maps since 2008 when Forge for Halo 3 was first released, my goal is to design experiences that permeate

through generations.

 

If you still have that fire inside,
let's get in touch.

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ENCHANTED


Multiplayer Arena FPS

Project Lead 
Game Designer 
Level Designer 
Level Artist
VFX Artist

FantasiaCORE36.PNG
FantasiaCORE38.PNG
FantasiaCORE37.PNG
FantasiaCORE39.PNG
FantasiaCORE41.PNG
Swamp.PNG
bridge.PNG
Graveyard.PNG
Cathedral.PNG
Undercroft3.PNG
Undercroft1.PNG
Undercroft5.PNG
Well.PNG

COUNTER STRIKE


6v6 Defuse map
designed to challenge status quo


Level Designer 

 

Victorian streets.PNG
Victorian trains.PNG

HALO INFINITE


High skill 1v1 map
designed for Halo
Infinites sandbox 

Level Designer 

Level Artist
 

penrose 2.PNG
Penrose 4.PNG
Penrose 5.PNG

ONYX


High Skill FFA map
designed for Indie Game: Project Onyx 


 

Level Designer 
 

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unknown.png

HALO 5


1v1 map published in Halo 5 Matchmaking 
Community playlist

Level Designer 

Level Artist
 

Cepheus7.jpg
Cepheus3.jpg


2v2 map inspired by 
Mesoamerican 
architecture

 


Level Designer 

Level Artist
 

Tribunal 1
Tribunal Life


2v2 map inspired
by Dark Souls 


 

Level Designer 

Level Artist
 

Last Bastion Gazeebo
Last Bastion Gallery


2v2 map inspired by
Transylvanian castles

 

 


Level Designer 

Level Artist
 

Bloodlet Throne_Courtyard.PNG
Bloodlet Throne_Crypt.PNG
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