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Designed for 1 on 1 duels,   

 this map is inspired by The

  one and only Penrose

   Triangle, an infinitely

    spiraling Prism. 

     My infatuation with

      abstract geometry

       compelled me to translate

        the impossible qualities of

         the Penrose Triangle into

          a 3 dimensional space. 

           My goal was to start with a 

            complex 3 dimensional shape,

             and then simply 'make it work'

              within the context of an FPS Arena.

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mc%20decal_edited.png
mc%20decal%202_edited.png

This proved to be a challenge for

 several reasons, one of which being;

  the layers of vertical overlap creating

   stalemates between players on top of eachother.

    How i solved this problem was to gradually tighten up

     the floor space as players moved ever higher up the prism.

      This allowed players to interact with each other through the layers,

       while also balancing the distribution of power by making it more

        difficult for players on top, to maintain their height advantage.

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When a player reaches the

  pinnacle of the spiraling prism,

    they can then drop down to grab an 

     Overshield power up, resetting their 

       position at the bottom of the Prism

This feature combines the symbolic 

  infinity of the Penrose in complete

    synchronization with how the players 

      actually experience the map. A never

        ending stair case full of possibilities.

Penrose was also the first map that was recreated in more professional 3d software. You can see in these examples how Penrose was translated in Unity using the native Probuilder tool. The 30 degree angle of the main three lanes and the 5 degree angle of the gradually inclining floors and walls proved a challenge to recreate in engine due to the the grid-like nature of 3d software. In the end I overcame the obstacles and was able to recreate Penrose in 1:1 scale.

Penrose_Wip1.PNG
Penrose demo 3.PNG
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UNITY  ENGINE

HALO 5

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